This is a greatly expanded version of the third-edition GURPS Martial Arts source book, revised to work with the fourth-edition. The GURPS Martial Arts web page is at ed combat styles for each (see Chapter 4 for more information on styles). Fourth Dan: Skill Level GURPS Martial Arts requires the GURPS Basic Set, Fourth Edition. The research on history, fighting arts, and weapons will enhance any game that features.

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Perks are where it’s at!

By working it out in advance, you only have to glance at a piece of paper to pull of this off. Find More Posts by Wraithe.

Targeted Attacks and Combos, when used too often, become predictable and your opponent gains a bonus to defense, which means you should use them sparingly, when circumstances warrant it. Find More Posts by Abaddon Some of these additions are highly realistic, while others are extremely cinematic — but they’re all optionalallowing the GM to decide which rules apply. A good martial arts game is about turning every character into a “fighter,” and still seeing plenty of diversity.

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GURPS Martial Arts

Thanks for the update. I dont suppose I could get a link to your previous post that started this? As I said before, Techniques aren’t the best way to add lots of character to your fighter, because you can only really take so many and eventually you’re better off simply making him a better, all-around fighter. GURPS actually runs a really great martial arts game.

Nobody made straight attacks, because they had customized their fighting styles to support far better tactics, and clever opponents would exploit the weaknesses of a given move with their own tactics, which would lead to rapid exchanges of constantly flowing and evolving tactics. It results in dynamic fights that make the average kung-fu movie look like toddlers marttial it out in kindergarden.

GURPS Martial Arts (4th Edition) (PDF Version) | RPG Item Version | RPGGeek

Martizl More Posts by Joseph Paul. What I am basically trying to say is that as a player, the depth of the system, especially with signature moves, can really make you think of original and deadly tactics.


Congrats on having success with a martial arts themes game. Moreover, in 3e, you were required to take every technique in a martial art to “know” that martial art.

I’ve finally finished my playtesting and actually run the damn game, and I thought I would share my experience. The extreme potential complexity of GURPS martial arts becomes a feature, not a bug, and people begin fighting in a very complex way. If you want to support me, check out my Patreon!

GURPS Martial Arts – Wikipedia

As a Taekwondo instructor, I’m always interested in how game systems handle Martial Arts. Sean Punch black-and-white pages, softcover.

The first time, it was fairly basic. I highly recommend them, as they make Beats useful for everyone, and it means that you’re taking a calculating risk every time you parry or let someone parry your blade, especially if they’re stronger than you are. The second time, it was a different game, with spearmen losing arms and getting disarmed left and right. Recreate the greatest fighters in the world, or create a style to fit a new campaign, Martial Arts has the techniques and guidelines you need.

Find More Posts by Mailanka. Made all the difference in the world.

Use Techniques Sparingly I honestly find 4e’s treatment of techniques slightly frustrating. Ediition didn’t mention how often I thought a rule needed to be changed, when it didn’t. He can and should still use Arm Lock, and if you want to remind a player to do that, you simply note down a special armlock “signature move.

By giving the player’s signature moves and including signature moves with the NPCs, I found that my fights exploded with details and rich tactical rats.

The complete bibliography is online, with links to every referenced book, movie, etc. And this isn’t entirely unrealistic. GURPS also has other tricks, as it turns out.

Take my example above about the Judo 18 guy who doesn’t bother with Arm Lock because his Judo is more wdition high enough. Nobody’s going to think of that vurps in the middle of a fight, and there are numerous things that you need to calculate can you take a -5 to your defense with a riposte?

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Psi-Warsa step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. Now, this caused problems, but it meant that two different styles that both had Judo and Karate were distinct, because one had X and Y, and the other had A and B. Inscrutable masters from hidden temples. Read the Designer’s Notes for free on Medium!

I kicked some butt, then got my butt kicked by the point Executioner after crippling his arm. The whole point of things like kata is that they teach you to use very complex tactics that you’d never think of in the middle of a harried fight. For example, if I attack you with Karate and you successfully parry with Judo, then you might lock me into an arm lock or judo throw me, and thereafter start kicking me in the head.

Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. I found this made all three moves more interesting, but didn’t unbalance anything in particular. Not all combat options map to techniques and styles, however.

If you want to charge 1 point more for a trick, make it -1 more difficult. Chinese Elemental Powers — An extensive and flavorful example of using powers to represent Chinese-inspired magical arts. Likewise, I worried that GURPS would overwhelm some of my players we had one player who generally hates system and fears any game with any level of complexity much beyond free-formand yet, I found that between the Signature Moves and how GURPS normally handles, the game was surprisingly intuitive, people could do what they wanted, the fights played out swiftly, and even the system-phobe had a great experience.